Tools
Auto Material:
This was a material I made in Unreal Engine to update the landscape based on its topology.
Ladder Tool:
Generate a ladder using a single Bezier Curve in Blender.
Vine/Wisteria Tool:
Generates any density of vines and leaves on any mesh in Blender.


FXs
This video is a test to apply Blender's modifiers and particle effects to my environment to create weather.
These were Niagara particle systems I created in Unreal Engine for the magic used in Abandoned.